![]() This is especially true for hooks or uppercuts. While it is off by default, turning it on will make fast punches drift less, and keep your movements in VR much tighter. On the other hand smaller gloves are much easier to sneak in past another fighter’s guard, but not large enough to provide for easy defense.ĭrift Protection is a matter of preference as well. Big hands means a bigger hitbox to make contact with your opponent’s hands. It is much easier to block incoming punches with big gloves, but it’s harder to get past your opponent’s guard. However changing your glove size to fit your playstyle can also be beneficial, or an interesting way to shake the game up. When it comes to glove size it is easiest to have the glove size match the general size of your actual hands, with most fitting in the “Medium” category. There are a few options, but the most important are Glove Size, Drift Protection, and most of all Punch Force Adjustment. Check out the settings menu, and if anything feels a little off while fighting, chances are you’ll find a solution here. Thrill Of The Fight is pretty customizable, which is a great strength of the game. There are also some special fighters that are unlike anything else in the “Extras” button of the main menu. Beating a fighter on Normal allows you to fight them on Endurance difficulty, and defeating them on Endurance unlocks Outclassed. Normal is the highest difficulty unlocked by default. Additionally there are difficulty modes ranging from the ridiculously easy to extremely hard. We even have an article on the Extra Halloween Fighters. While each fighter has a different fighting style, they generally get harder the further along you get. We have a whole list on who they are and how to beat them here. You unlock each fighter by defeating the previous fighter. Progression is pretty straightforward in Thrill Of The Fight. When you progress to the Endurance or Outclassed difficulties a single punch from an opponent is capable of knocking you out for a 10 count. Throwing a punch with your right? Keep your left in front of your head. Don’t take hits without cause by not keeping a free hand up. Blocking is easy in Thrill Of The Fight, your gloves have a generous hitbox and they just need to be vaguely in the way of an incoming blow to completely nullify it. Most importantly, even when attacking, keep your hands up. Moving your head out of the way may buy you a crucial moment needed to bring your hands up to ward off the incoming blow. With a little practice dodging an incoming punch is easier than you think. Make sure to watch your opponent closely for attacks, and stay mobile and light on your feet. Of course, you cannot always win with a good offense alone. Hits to the body can work even better, forcing your opponent to drop their guard to their abdomen. They might not do a lot of damage, but their guard will move to protect their face, leaving the sides of their head and jaw wide open. If they block the sides of their head then throw some straights to their face. They will block in the last place that you hit them with sufficient strength. Well, what if your opponent blocks the sides of their head? You can’t punch through their block, so do you just have to wait for them to attack? No you don’t. Say, for instance, that you’re not very good at uppercuts, but you throw some mean hooks. When they aren’t actively attacking you, it can be very hard to get through. ![]() In those cases especially you might have a tough time getting past the other fighter’s guard. Especially when you’ve got two knockouts with only thirty or so seconds left. To win a match early, just do that three times in one round. That kind of ruins the suspense of the count, but it will never be more or less than 8 counts. Even though the ref counts every time, it will typically be to eight.
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